JS advanced — — the way to generate random small squares

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>title</title>
    <style>
        .map {
            width: 800px;
            height: 600px;
            background-color: #CCC;
            position: relative;
        }
    </style>
</head>
<body>
<div class="map"></div>
<script src="common.js"></script>
<script>
    //Generating random number objects
    (function (window) {
        function Random() {
        }

        Random.prototype.getRandom = function (min, max) {
            return Math.floor(Math.random() * (max - min) + min);
        };
        //Exposing local objects to window top-level objects becomes the global object.
        window.Random = new Random();
    })(window);//The way to call the constructor is to add the semicolon.


    //Creating small cube objects
    (function (window) {
        //console.log(Random.getRandom(0,5));
        //Select the way to get the element object.
        var map = document.querySelector(".map");

        //Function of food
        function Food(width, height, color) {
            this.width = width || 20;//Default width of small squares
            this.height = height || 20;//The default size of the block is high.
            //Abscissa and ordinate
            this.x = 0;//Randomly generated by abscissa
            this.y = 0;//Randomly generated ordinates
            this.color = color;//Background color of small squares
            this.element = document.createElement("div");//Elements of small squares
        }

        //Initialize the effect and location of the display of the small box -- display the map.
        Food.prototype.init = function (map) {
            //Set the style of small squares
            var div = this.element;
            div.style.position = "absolute";//Out of document flow
            div.style.width = this.width + "px";
            div.style.height = this.height + "px";
            div.style.backgroundColor = this.color;
            //Add small squares to map map.
            map.appendChild(div);
            this.render(map);
        };
        //Generating random locations
        Food.prototype.render = function (map) {
            //Randomly generated horizontal and vertical coordinates
            var x = Random.getRandom(0, map.offsetWidth / this.width) * this.width;
            var y = Random.getRandom(0, map.offsetHeight / this.height) * this.height;
            this.x = x;
            this.y = y;
            var div = this.element;
            div.style.left = this.x + "px";
            div.style.top = this.y + "px";
        };

        //Instantiated object
        var fd = new Food(20, 20, "green");
        fd.init(map);
        console.log(fd.x + "====" + fd.y);
    })(window);
</script>
</body>
</html>

 

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