Sometimes when you import fbx, you don’t need to create material, you set importMaterials to false, and if you hit AssetBundle on fbx, you’ll get Default-Material and Stander 1Getting into the bag, resulting in resource redundancy.
Solution: add the following code to AssetPostprocessor:
public Material OnAssignMaterialModel(Material m,Renderer r) { var importer = assetImporter as ModelImporter; if(importer != null && importer.importMaterials == false) { return CommonMaterial; //A material resource stored locally}return null; }
All reimport FBX files are required.